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Thursday, 31 July 2014

Google To Buy Twitch Soon!!!

Google-Twitch deal reportedly finalized?


Google's deal to buy Twitch has reportedly been finalized as the internet giant gets ready to acquire the popular livestreaming platform under its wings for a whopping $1 billion.
Initial rumours on Google acquiring Twitch surfaced two months ago, where the internet giant seemed interested to purchase the popular video game livestreaming platform. Today, the Google-Twitch deal has reportedly gone through as Google purchases Twitch for a huge sum of $1 billion.
Neither Google nor Twitch has made any official comment over this matter, however, VentureBeatmentions that the deal was spear headed by Google's YouTube division. The exact amount of the purchase is currently unknown, however, a strong indication of nearly $1 billion worth deal is expected.
With this acquisition, Google, now has ownership over two of the biggest video sharing platforms; YouTube and Twitch and has well expanded into the gaming horizon. Back in 2006, Google purchased YouTube for an astonishing $1.65 billion and now is the biggest video sharing platform across the globe.
Similarly, Twitch has grown its userbase from 3.2 million active users back in 2011 to an astounding 50 million monthly active users varying across various game genres. In its 2013 annual report, Twitch stated on having more than 900,000 unique broadcasters, 6,000,000 video broadcasts per month, and more than 5100 partnered channels on - amongst other things.

Tuesday, 22 July 2014

DOTA 2: NEWBEE WINS THE INTERNATIONAL 4 CHAMPIONSHIP

ViCi Gaming won the first Grand Finals match against NewBee handily, forcing a submission at the 25 minute mark. ViCi averaged more than one kill per minute. NewBee recovered in game two, slaughtering ViCi in return to even the series, and carried the momentum into another win. With the Grand Finals championship on the line, NewBee refused to give up an inch, outplaying ViCi every second of the 15 minute match. NewBee claimed the Aegis of Champions trophy in a 3-1 victory.
NewBee secured its spot in The International's Grand Finals on the first day, carving its way through ViCi Gaming and Evil Geniuses with apparent effortlessness.
In the matches that followed, Cloud9 eliminated Na'Vi -- previous winners of The International and an audience favorite at TI4 -- and underdogs LGD knocked out Invictus Gaming -- another TI champion.
LGDs success continued, but wouldn't last. Team DK eliminated LGD in a tense three-game series comeback, and proceded to compete against ViCi Gaming, who defeated Cloud 9. VG succeeded against Team DK, and moved on to battle Evil Geniuses for the privelage of competing against NewBee in The International 4's Grand Finals.
ViCi destroyed EG in its first match, ending it just after the 16 minute mark. EG responded with phenomenal teamfight tactics in game two, and forced a deciding third game, in which VG trounced EG in just 15 minutes.
NewBee took on ViCi Gaming, and a winner was crowned.

Thursday, 26 June 2014

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    Sunday, 1 June 2014

    Dota2 Become a Pro: Watching Anime Helps Improve your DotA Game.

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    Precision

      Anime characters taught me how to be precise in every move I'll make in DotA. They would often have a plan on how to attack the weak points of the opponents. Though faced in difficult situations, they have the ability to have a clear mind to think of the best next move. They wait if they should wait. They attack if the time is right. They prepare more if they can't go through. Watching Anime inspired me to do what I call 'Ninja moves' in DotA. It is the ability to fool your opponents because you already predicted what he's going to do next. Anime characters would always study their opponents carefully and will not ever be baited by the opponent's made moves.

    Doing impossible things

      Weak anime protagonists often beat stronger opponents. This is my inspiration why I have this much confidence. I'd face anyone in tournaments. I know I can beat anyone though they may have more experience than me. Having confidence in you is the key to beat anyone. If you think you will not win, then you will not. Focus on beating them, not on your differences. Focus on your strengths and how to maximize them.

    Quick improvement ability

      The longer the series continues, the stronger they become. Protagonists would often start without any knowledge that they have powers to beat opponents who are already strong from the day the series started. But, in the end the protagonists would be incredibly strong to face the main opponent to beat them. I didn't stop practicing until I reached my goal. Like in anime stories, we managed to defeat the teams we worshiped before.

    Presence of Mind

      The characters fight with a lot of concentration. I find it funny when they would shout the name of their skill before they actually do it. But, going deeper, they are showing how to be conscious of your actions. Most of the times, we die because we don't know that we are farming too far. Most of the time we lose a clash because we don't know that we are not yet capable of beating the opponent's early heroes in clash. Presence of mind is so important to be able to know what you are doing and be conscious of advantage and disadvantages.

    Invulnerable

      No matter what happens. The protagonists will not die, they would just be injured if they faced strong opponents but they will not actually die. At the end of the series they will be the one to succeed. This is obvious in Anime stories but this had a large effect on me. It inspired me not to give up. For no matter how many times I've been down, it's a fact that I'll be the one on top if I would work hard for it.

    Team Work

      Characters which will not have any magical skills yet, would defeat opponents with powerful skills when they are together. They would use team work to do this. In DotA, you can still win the game though even how the opponent's are individually. The only thing you can fear in this game is perfect team work, for it requires a better-than-perfect team work to beat them.

    Respect

      Anime characters know how to respect opponents no matter how evil they were in the series. This leads to not doing trash talks against my opponents after defeating them. I've learned to treat this game professionally. I trash talk some times but it's for the sake of psyching my opponents out. Making them grow arrogant and have a negative effect on their game. But, after winning the game, I would approach them like nothing happened.

    Dota2 Become a Pro: Do Like What Pro Players Do

    Conceptualize
      How many times have you said, "Sorry, i thought he was alone."? You got killed by 5 enemies because you tried to kill a worm but it happened to be bait. Unless you can kill him in a second and you can escape safely, it would be fine. But, in reality, you are not playing in 'whosyourdaddy' mode. You have to conceptualize or you have to visualize things happening in your mind before it actually happen. Conceptualizing wont make players die often because of bait. They would look at the map and after realizing that there is only one opponent displaying himself, they would make an assumption that the other heroes might be hiding through the fog. This assumption makes him don't want to touch that bait. If you want to play aggressively have wards so you'll know when it's bait and when it's not.
      Have you ever made a blind arrow on a hero trying to run? To be able to do this, you have to visualize the movement of the enemy and the movement of your arrow. You also have to consider POTM's animation first before releasing her arrow. A good conceptualization makes you successful with your arrows. Not only playing POTM needs this, there are a lot of heroes that can hit invisible enemies like lina, sf, beastmaster, qop, krob, etc. You don't want a hero escaping from you with only 5hp, do you? So have a built in map hack inside your brain which is a good conceptualization.

      In playing the captain's role, you need this trait a lot. A captain should imagine the how the game would end. He/she must be end-oriented in every game. Several questions are to be considered by him. Can the game be ended having the heroes you picked in 30mins? What if the opponents got fat? Can it be ended using multiple pushes? What are their counters? How would the team fights be? How would the ganking/ganging be? Good vision of the game is very important in being a highly effective player.
    Anticipate Situations
      This is actually the most important trait of an effective DotA Player. Having great predictions would make you have successful team fights and lesser deaths. Predicting opponent's next move is very important in most competitions. May it be chess, basketball, or boxing, prediction wins games. Why? Because you know how you would counter a move before it is done. You have to think 2 steps ahead. "If he does that, Ill do this". The following are some instances that consider anticipation. "If the enemy pushes, we're going to stab them from behind and kill their earthshaker without giving him a chance to move." "If they respond using their disables, I'm going to turn my BKB on." "I would attack him first because he will use his dagger of escape to dodge my magic missile." "I will reserve my coil in this gank because he has teleport scroll and may just tp out from my face." These simple predictions make you have corresponding plans to counter it. Having plans is way more effective than not. You may have seen Hexor placed a torrent where a fighting-for-her-life mirana will surely leap after getting stunned. It is fun to watch players like him who understands the game and evades most damages/disables if possible. He who enters the fight when he knows he wont enter then dies in one second - every skill that can stop him like stuns are programmed in his head. Once those skills are done by the opponents and it's in cool down time, he acts and does his role. Prediction is easy if you're not day dreaming. You should be alert. Know what might be the dangers in doing your next move. There might be a ganker on the uphill waiting for you to show up. Dying is very crucial. Enemies will have extra gold from your death and from your absence on the lane.
    Be Patient
      Benjamin Franklin said, "He that can have patience, can have what he will." What does patience really mean? Patience is not waiting passively, it is laziness. Patience is the ability to keep going even the going is hard and slow. A patient man doesn't give up. In the game of DotA, there are just several ways to win fights. I notice players ran out of morale after losing a clash. Losing your confidence is like removing your guard and waiting for the killer blow to be thrown on you. If you lost a clash, think why you did and try another one emitting that error. An example would be you lost a clash because your main carry, a Nevermore, was stunned to death in 3 secs. Next clash, try baiting the enemy with other heroes who have greater tanking ability and make your Shadow Fiend enter the battle after the enemy throw some of their skills. If you don't have tanks, you may try to place observer wards on blind spots and initiate the fight first so you can make a hero or two die without having any use. Patience is so important in this game. Rush the fights without planning; you'll be most likely to have your hero inside the tavern.

      Ganking needs a lot of patience. Players tend to say "Ok, I won't gank there are observer wards." Then after 25mins, your team is losing because of an over-farmed enemy Tinker. Ganking wins early game, thus giving you more advantage at mid and late game. So gold spent for sentry wards wouldn't be wasted if you end up winning. After all, supports are picked to have map control and give advantage to your team's carry heroes. Expensive items are not required for support heroes for they already have useful skills for ganks and team fights.
      Farming needs a lot of patience too. It doesn't mean that you die often, you won't get fat. Take a look at the legendary player ZSMJ, whose sacred relic was destroyed by the opposing team but didn't get affected. Instead he farmed another one. And it was a quick one. People known him for being a farming machine and one of the things that makes him one is his patience. If opposing heroes are missing, he would play passively and wait for a safe environment before he gets back to farming. He doesn't die often because of "I want to prove that I can farm fast!".
    Never Lose Calmness
      "The more tranquil a man becomes, the greater is his success, his influence, his power for good. Calmness of mind is one of the beautiful jewels of wisdom." -James Allen

      This game is a battle of minds. Concentration is very important in this game because in your mind should be predictions of enemies' plans, your plans of attacks, your plans of escape, and your next move after one move. If you start to panic, the main focus of your mind would be to run when being chased; to throw skills all at once without plans when in a battle; to attack when being pushed. Your mind being one sided is very easy for opponents to predict. Thus your move becomes close to useless. I have watched players who are being chased and run straight through the fountain making him easier for the opponents to chase. Most calm players know that they can use fogs, trees, or they can run to their nearest team mate, or disable the stunner that can catch him, or even kill the one chasing him. Survival needs tranquility. Panicking makes you do what a 5 year old kid would do if a ganker is chasing you. Being calm thus makes you think and predict that opponents may be approaching to gank you. Prevention, really, is better than cure. Prevent being ganked is better than surviving a gank. It is alright to display on the map if back ups are ready to kill your gankers or you have reliable skills/items that will make you survive.
    Be Unpredictable
      Professional teams entering tournaments always have a surprise hero picks or strategies to beat their strongest opponents. Other teams will watch your games before you even face them thus they are prepared for whatever they've seen. If you're going to do the same thing, they have their counter picks or strategies that focus on your game plan's weaknesses. Almost all things in DotA have counters and good players will utilize these counters to beat their opponents. I watched a local team played very good games. They end the games they played in 30 minutes or less. Their main hero was Axe. Then the finals had come. The game started. -cm was typed. Tic tac tic tac. Turn of their opponent to ban... First ban... Axe... After the game, the team I watched and admired a lot lost. I happened to be that this team didn't have a surprise plan. They were predictable. They really do plan to use Axe until finals.
      Team fights and ganks are often studied by good players right after they are picked. So, doing same old ganking and battle styles gives you low chance of winning because these players already experienced them and know how to counter them. Example, you are playing scourge. You have a tri-lane at the bottom and so as the sentinel. The sentinel predicted those scourges will gank mid, so they placed an observer ward where you are going to pass. Then here you come "let's gang mid". You pass through their ward. Now, the sentinel's supports move through the fog behind you. The mid hero bluffs you that he will farm the neutral creeps but before you can make a move, they cornered and killed you both. This is a basic counter for ganking. Some uses TP save. The main point is don't think that the enemies are not learning, especially those good players. You should have several alternatives and choose the best move in given situations.
    Have Power Over Your Emotions
      Michael Jordan, a great basketball player as well as a trash talker, once said "I know the game so well that I can psych out people making it easier to beat them." Once your emotions take over, your focus will be greatly affected. Getting angry at an enemy would lead you to be aggressive in a wrong way. You may tend to gank that enemy without considering that he has backups. You may tend to focus him on a clash first even if his hero is Bristleback with 100K hp. Getting upset with a team mate may have you not save him on some circumstances. When you're having a hard lane and your upset with yourself because you cannot farm, you may tend to rush farming and end up 0-10 in 5mins. This is a mind game not a heart game. You should use your mind to try to win not your heart to whine when losing. Yes, it may not be your fault when you lose but this is a multiple player game. Losing is bitter for those who swallow it. You can choose your response in any situation. There are several people who can't control their emotions. When they lose, it's like an automatic switch for their anger. They have the program --if lose turn anger.exe on-- in their system. Anger comes from selfishness. Not getting what one wants is it's root. You can choose not to be angry or upset in any situation. It's called being proactive.
    Learn From Errors
      Learn from your or other player's errors. Simply playing 100 games per day wont get you better if you are not critical with your errors and you don't work to avoid doing those again. In losing games there are errors you need to find out. Some errors are obvious, some needs more analysis but generally, these errors are present. After you find out what are the errors that cause a game, a gank, or a team fight to end up a 'lose'. You need to learn how to avoid it and do the right things. "Gems cannot be polished without friction." It is natural to make a lot of errors if you want to be a better player. After several errors made and corrected, a Gosu will be born. Experience is your teacher, not your worst nightmare. Like a teacher, you should know exactly what it is trying to convey to you. Not a nightmare that you don't want to go through it again. Losing is like going to class. Some doesn't want to come but those who sacrificed and come to class every day, learned a lot. After several classes, here comes graduation. Graduation, in this case, is your award of being a Highly Effective DotA Player.

    Successful DotA players have one thing in common; it is having good DotA habits.

    Dota2 Become a Pro: Think like How Pro Players Think

    Before the Game
      Which team are we going to fight with?
      This is a very basic question but I realized that pro players take advantage of knowing their opponents. They analyze opponent's previous strategies and predict what would their heroes be in their encounter. Lately, Kuroky said in his interview: "Well, Puppey and I try to create new strategies to surprise our opponents for a match. Mostly we think about different styles, patches and heroes etc. For example, against LGD, I watched their last 20 replays to predict their picks and style, and I actually had a 100% accurate prediction on their bans, and 80% on their picks, and I guessed their lanes again 100% right."
      What strategy are we going to use?
      Pro players can either rely on a strong strategy they have or counter pick their opponents. In most cases, it is a combination of having their own strategy and countering opponent's pick but they are mostly different. They don't want to be predictable.
      Do we have enough strategies?
      In tournaments, pro players are always prepared with at least 3 strategies. The first one should be enough to pawn everyone, the second would be an alternative in cases the first strategy is countered or the opponents simply ban the key heroes of that line up. The 3rd one would be for finals. It would often be best of 3 or something making you needs another strategy. Having more teams in a tournament requires you to be equipped with more strategies.

    Early Game
      What are my Advantages/Disadvantages?
      This is the first question pro players ask themselves in games. This is why they buy items like more branches if they are low hp, they buy more clarity for mana dependent hero, buy more flask if his hero is prone to harassment. This is also why they change play styles in different types of hero. If they are using early painful heroes, they tend to play aggressive and ensure that opponents wont be farming more gold. When they are using heroes like spectre, their focus would be on how to get more creeps but they still mind supports when they initiate.
      What are my opponent's strengths and weaknesses?
      The best DotA players in the world detect opponents strengths and weaknesses quickly that they control most of their games they play. May it be individual hero, team combo or player's gaming nature, pro players are aware of them.
      How to win my lane?
      These pro players have great desire to win their lanes that's why they would usually counter opponent's hero from the hero picking phase. Once they're on their lanes, they wont allow opponents to have a free lane. They would usually disturb opponents with their goals which for now is also to win their lanes and to farm.
      Should I stay or should I roam?
      Choosing when to gank and when to stick to lane is very crucial for serious games. From my observations experienced players tend to dominate their own lanes first before roaming to dominate other lanes. Sometimes, when it is impossible to dominate a lane because of poor pick, they tend to roam early to make sure they win other lanes. Sometimes, players focus on one lane, making it impossible for the opponent's hardcore carry to farm. Other questions that come up after this are these: Do other lanes need help? Do they have wards? Do we have the potential to destroy opponent's trilane combo? Who should initiate? Who goes next? These are questions you should consider too to take your game to higher level.

    Mid Game
      Where are my opponents?
      Pro players ask this question to be able to know where they should go. If they think that the opponents might be hiding nearby for ganks, they would either play passively or ask for assistance to take advantage of the opponents wanting to gank by killing them instead. They also want to know where are their opponents to be able to gank them at this stage. Pro players never want to give any gold to their opponents. They try to limit their free farm place as few as possible. They also ask this question to answer the following question: to push or not to push?
      Push or Not?
      Pro teams want to destroy opponent's tower as fast as possible to gain gold and map advantage but they still ask this question to make sure they wont get in trouble. If their opponents have early advantage, more likely they wont push and fight 5v6. Yup: 5 enemy heroes + 1 enemy tower. If they happen to take down a key hero for the opponent, they would often decide to push.
      What's his next move?
      In a fight, great players would often predict opponent's next move and act according to their judgments. You saw how pro players dodge skills perfectly in their DotA videos. Their goal is not to make a DotA video. Their goal is to evade most of the opponent's skills as much as possible to make them harder to be killed.
      How should I react?
      They think of situations right before it happens. They judge the heroes combo. What if they are caught, what would be their means of survival? What would they do if a team mate is disabled and focused fire at? What would they do if a shadow fiend with haste suddenly appears behind them? What would they do if they are silenced? Preparation is always better than impromptu.
      Is it a bait?
      They would always think whether to attack a lone hero or not. They know that they can be wiped out in no time if that hero happened to be bait. Sometimes, I saw them attack bait if they have a follow up plan to attack the entire team, like when they are having a hungry Earthshaker waiting for them to pile up.
      Which hero should we take down first?
      Plans before clash always have this question present. Who to kill first? They would normally go for the key heroes that are easy to take down. They never plan on taking down a Bristleback first. They may attack a high hp hero if he is offering a free hit or to deceive the opponents making them think that they are going for that hero but when they finally showed up, change targets will happen.
      Where should I position?
      I believe that success in DotA is all about positioning. Pro players would always want to be in places they should be. It's like a chess game. Your key hero is your Queen. You shouldn't trade that for any lower rank army. Your tanks are your pawns. They should serve the defense and they should make it easy for the team to attack. Supports are your bishops and horse. They should be able to attack as well as to trap opponents. Other carries are your rooks. They should be in perfect place to aid the key hero in getting kills or have the kill by themselves.

    Late Game
      Do we have the upper hand?
      Late game is decided by early game. If your early game is not that good most probably you are in a level and item gap against your opponents. They ask this question to know if they can play offensive or should they play defensive game.
      Can I pressure lanes?
      There are heroes that have escape mechanisms that can pressure lanes making it harder for opponents to push but they still consider if they can survive if opponents start to attack. What if opponents have Kunkka? It would be one X-mark away to win the game, especially if that hero cannot buy back.
      How can we end the game?
      Ending the game is easy if you defeat your opponents badly in items and level. You can just go directly to their frozen throne after stepping on them. But, if the game is a close match, it's not that easy. Sometimes pro players tend to push all lanes to avoid AOE nukes and to pressure the opponent. Sometimes, they hunt first. There are tons of different endings in a DotA game and mostly it is dramatic that's why DotA is such a fun game.




    Dota2 Become a Pro: Learn How to Think Properly

    Get enough rest
      When you're sleepy, sleep (if you have nothing important to do). Then just play when you wake up. Forcing yourself to play when tired will result not having focus. You would also be emotional destroying your game totally.
    Plan, plan and plan
      Never stop planning. From early to late game you should be having plans. You should plan how you'd be stable on your lane, you should plan how to attack in ganking, you should plan how to fight in team clash, and more. That makes you have directions on your game.
    Predict and counter
      Predict the deadliest thing the opponents can do and have the best counter for it. Your opponents may not think of it but you're ready whenever he does that. Moreover, you can easily counter them when they do weaker attacks on you, expecting them to be deadlier.
    Know your strengths and weaknesses
      Keep in mind where you, your team and your heroes are good and bad at. It is always important to know yourself and your team totally. You would know which strategies can fit or not. You can have better plays if you maximize your strengths and you can do something to turn your weaknesses into strengths.
    Know your opponent's strengths and weaknesses
      Aside from yourself, you should also know your opponents totally. You would be able to have a plan on countering their strengths like picking heroes or farming items to counter them. Most importantly, you can play by their weaknesses. Nothing is much easier than taking advantage of the opponents weaknesses. It's like playing other RPG games where the master usually has weak spots, most of the time it's their belly, foot, and mouth. You know that to beat that Master you should find a way to hit their weak spots that are often hidden.
      You have several things to think about when playing and laziness to think is not an option in this game. I regret playing when I cannot think properly because I know I can do better. Losing is not bad. You learn from your mistakes and from your opponents. The bad kind of losing is not doing everything you can to win. And the worst part is, not doing your very best because you were lazy to think.